Solid Angle Maya To Arnold v3.0.0.2 For Maya 2017-Maya 2018 Win

Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 – 2018 (Windows)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

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Release Date: April 20, 2018

This version uses the Arnold core.

This is a hotfix release. It addresses the following issues:

  • Fixed crashes related to the optix denoiser library
  • Fixed crashes when procedurals generate invalid/empty nodes
  • Prevent MaterialX operator from crashing with invalid files
  • Fixed wrong naming in aiSubtract shader

Operating System:
Microsoft Windows 10, 8/8.1, 7

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